Sub Hunter First Look

I managed to convert/expand my level generation script from Dodgeline to control enemy sub spawning- I can set when/where/direction of the subs as well as how fast they move, how often they shoot, and how fast their bullets travel, I still have some work left to do for end of level detection since there are multiple options here now.  On mobile, the tilt will control horizontal movement and tapping anywhere will fire depth charges.  Currently 5 ammo can be in play at once, and can only be gained back as they make contact with enemy subs, enemy bullets, or the ground below.

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